December 31, 2005

~ PART 3 ~

Welcome to the third and final part of the 2005 Awards where we pick the winners in categories such as best technology, best graphics and sound and the Best Overall Game of 2005. If you missed Part 1 or Part 2 of the awards where the best and worst of 2005 as well as best developers, peripheral and games in each genre were awarded then I would suggest you go there to check out the other winners first. If you've checked them out then read on...

Best Game People Forgot to Buy
Winner: Fahrenheit (Quantic Dream)
Known as Indigo Prophecy in America Quantic Dream's game set new benchmarks for storytelling and presentation. Indeed in the review I stated that "In ten years time we'll almost certianly look back on it as a breakthrough game." I'm already doing that, and while the game could be a little less linear it's a title which deserves to be played at least once by all true gamers. Hunt it down, you won't be disappointed.
Runners Up: Gripshift (PSP, Sidhe), Makai Kingdom: Chronicles of the Sacred Tome (Nippon Ichi).

Best New Technology or Game Engine
Winner: Playstation Portable (Sony)
This was almost a no brainer really. A handheld system with almost as much power as the Playstation 2, its own 1.8GB custom storage medium (UMD) and the ability to not only play games but also store photos, play music, and play movies. What really impresses is the 4.3 inch LCD screen which far exceeds expectations, and is large enough to see the smallest details in games and movies. While games to date have mostly been ports more original content in future will ensure the systems long life. This was by far the most impressive new technology in 2005.
Runners Up: God of War (SCEA Santa Monica), GTA: Liberty City Stories (PSP, Rockstar Leeds).

Best Intro & Cut Scenes In A Game
Winner: Metal Gear Solid 3: Snake Eater (Konami)
Being released in early 2005 we almost overlooked this title, but in hindsight there was little doubt how superbly created the cut scenes are in this game to flesh out the story. Hideo Kojima knows how to create one of the most film-like experiences of all time, and for that reason his 2005 masterpiece wins the Best Intro & Cut Scenes in a game.
Runners Up: Resident Evil 4 (Capcom), Devil May Cry 3: Dante's Awakening (Capcom).

Best Sound in a PSP Game
Winner: Lumines (Q Entertainment)
Clear winner. Hands down. The way in which this game integrates the music into the gameplay and allows it to react to your performance on screen is pure brilliance. Sure there's no speech, nor a licensed music list, but this game includes several styles which keeps the tempo of the game perfectly. What more would you expect from the same genius that brought us Rez a couple of years ago.
Runners Up: GTA: Liberty City Stories (Rockstar Leeds), Wipeout Pure (SCEE).

Best Graphics in a PSP Game
Winner: Wipeout Pure (SCEE)
The PSP is a stunning system when it comes to graphics and these three titles represent three very different graphical accomplishments. Rockstar's GTA game is amazing in that it manages to squeeze so much onto the small 1.8GB disc, and looks very close to the PS2 titles. Lumines isn't about scale or effects, but is a very clean and polished looking puzzle game. The winner, however, is the ultra slick styles seen in SCEE's Wipeout Pure a game which not only looks great, but holds a silky smooth frame rate, has some wonderful visual effects such as explosions and just oozes style.
Runners Up: GTA: Liberty City Stories (Rockstar Leeds), Lumines (Q Entertainment).

Best Sound in a PS2 Game
Winner: God of War (SCEA Santa Monica)
2005 was a year with many fantastic games, and so many of them also came with AAA audio - with God of War the winner. The game includes orchestral music atmospheric enough to put most motion pictures to shame while the speech from Linda Hunt (Relic, Kindergarten Cop) as the narrator and Terrence 'T.C.' Carson (U-571, Final Destination 2) as Kratos are second to none. A stunning audio experience.
Runners Up: Metal Gear Solid 3: Snake Eater (Konami), Resident Evil 4 (Capcom).

Best Graphics in a PS2 Game
Winner: Resident Evil 4 (Capcom)
Wow! Capcom really pushed the PS2 to new heights this year with a stunning port of their hit Gamecube title - and with almost no difference in quality. Everything from animation to atmosphere, to effects to technical abilities are all handled without compromise and the overall result is extremely impressive and one of the best looking games of all time - on any system.
Runners Up: Tekken 5 (Namco), God of War (SCEA Santa Monica).



Developer: SCEA Santa Monica
Publisher: Sony
Distributer: Sony
Release Date: 23/6/2005

Now this was a tough year to pick a winner. Each of the runners-up are of such high quality that in previous years any one of them could have one game of the year. The PS2 (and PSP) really have hit a high mark in terms of qualtiy. As they say though there can only be one winner and after some consderation Sony's God of War ended up as the winner. The fact that this game is a new series gives it an air of freshness but the production values are simply jaw dropping. As we stated in the games review God of War can be summed up in one word - stunning. Without a doubt this is one of the greatest titles ever released on the Playstation 2. Every single technical aspect such as sound and graphics are among the best on the system but more importantly the gameplay is engrossing and the artistic style unmatched. This is an essential purchase for every single PS2 owner and a worthy winner of the 2005 Game of the Year.

Runners Up: Resident Evil 4 (Capcom), Lumines (PSP, Q Entertainment), Metal Gear Solid 3: Snake Eater (Konami), Tekken 5 (Namco), Wipeout Pure (SCEE), Gran Turismo 4 (Polyphony Digital).

Return to Part 1 of the 2005 Future Gamez Awards.
Return to Part 2 of the 2005 Future Gamez Awards.

I hope you enjoyed reading this Awards for 2005. If you have any comments feel free to e-mail me at the usual address: