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Jan. 15, 2006
Me and My Katamari - Preview
Release Date Publisher Developer Anticipation Players Price
9/5/2006NamcoNamco1-4$49.95

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It looks basic, but it's delightful.
Few of you would have played Namco's stunningly brilliant Katamari Damacy, and I know it wasn't because you didn't want to. For one reason or another Namco decided not to release their PS2 brilliance in PAL territories (some say the game didn't fit into the European market, others say it was technically impossible to bring to PAL systems) and it's non appearance ended up being one of the biggest disappointments in recent years. We have the American version here at Future Gamez and months after importing the game - actually it's probably closer to a year! - we're still hooked.

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Rolling up some buildings.
The game premise is simple. You play the prince who must roll a 'sticky ball' around a world picking up object. Your ball must reach a suitable size before it can pick up larger objects. While you may start out with things like pencil sharpners and batteries withing a few minutes you'll be picking up cats, trees, houses and then clumps of earth! It's whacky, sure, but this is one of the most addictive games of all time and now we're getting the sequel, We Love Katamari on PS2, and also a new version called Me and My Katamari on PSP thanks to Electronic Arts.

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You're only at 92cm.
The King is back in all his brilliance to keep the Prince and his cousins continuously rolling as you take the adventure on the road with your PSP. The royal family, taking a break from their celestial construction, find themselves on vacation on their very own sunny island when the Prince finds himself cast with the responsibility of creating islands of katamari for homeless animals. You play as the Prince or any of his returning and new PSP exclusive cousins as you roll up new objects in all new levels.

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The Prince heads underwater.
This PSP game includes a new setting on and island which includes new buildings (which can be entered) and aquariums and more. As previously mentioned the PSP game includes exlusive cousins to control and as with the PS2 games you can customize the characters with a variety of clothing and accessories.

While We Love Katamari on the PS2 introduces 2-player co-op and battle modes the PSP game includes support for 4-player action via the ad-hoc Wifi modes. This should be tremendous fun and is one of the aspects which we are most keen on exploring when this game is release through Electronic Arts later in May 2006.