Return To Home Page
Click Here To Purchase Item from Games Warehouse
April 19 2008
Echochrome - PSP Preview
Release Date Distributer Publisher Developer Anticipation Players Price
12/6/2008SonySonySony Japan1$49.95

Click To  Enlarge Image
It's a maze. But how do you solve it?
Do you like puzzle games? If so, then there is no question about it Echochrome is an essential purchase on the PSP (and/or the PS3 as it's heading to that system too!). This game is redefining the concept of movement, of overcoming problems, of solving puzzles. Don't let the graphics put you off, just like Tetris this game promises to deliver gameplay in spades.

So what exactly do you do in Echochrome? Well the premise is quite simple. Your character, the manequin, has to be guided through a series of 'targets' before reaching the end goal. There are plenty of obsticles to overcome though including holes to avoid dead-end pathways and needing to reach different levels. To do this you don't actually move your mannequin, but rather you rotate the maze in three dimensions to create pathways, remove obsticles, or find solutions to the trickiest of puzzles.

Click To Enlarge Image
Rotate the maze in full 3D.
The mannequin is really a bit like a lemming. At the start of each level he just starts walking, totally oblivious to any obsticles or dangers ahead and it's your job to make the pathway safe. Should there be a hole in the pathway you will need to stop him falling down (unless you want him to drop to a pathway below that hole!). The easiest way to stop him falling is to block your (your being the gamer's) view of that hole by rotaing the level to place another part of the level over the hole. Confused? Never mind, it's dead simple when you get into the game. Need to get your mannequin from one path to anohter but it's not joined? Simply rotate the maze until one path connects to another. It's a brilliantly designed puzzle game.

Click To Enlarge Image
There's three targets to get to.
We've played the demo of Echochrome on the PS3 quite a bit and absolutely loved what we saw. Graphics are simplisic, as is the audio, but the gameplay is absolutely engrossing. At one point I was teaching a friend how to play the game. I told him to complete it one way, but the thought of a totally different solution I never though of. It's this kind of gameplay that could provide near endless gameplay.

While the PSP version of the game will include 56 levels split across 7 different difficulty levels, one of the most exciting aspects of this game is the inclusion of a level editor so you can create your own levels and then, via the PSP's wireless connectivity, share them with your friends via Ad-Hoc modes to store new levels on the Memory Stick (if you have the PS3 version you can share them via the Playstation Network). This level editor allows you to place blocks, jump pads, holes, staircases, and goals all within a 18 x 18 x 18 three dimensional space (or 38 x 38 x 38 on the PS3).

Click To Enlarge Image
Levels can become quite complex.
As you can see from the surrounding screenshots the game is simplistic graphically, but this game isn't about the graphics (nor the audio for that matter). The simplistic graphics move smoothly, and allow you to easily see what is happening and what you have to do to complete the goals.

We're not quite sure when the Playstation 3 version of Echochrome will be released as yet (it will be a downloadable title for them), however Sony have just confirmed that the PSP version will be released on June 12th, 2008 - most likley within a few weeks of the PS3 game. One to add to your list.