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July 16, 2007
Pain - PS3 Preview
Release Date Distributer Publisher Developer
20/3/2008SonySonyIdol Minds
Offline Players Online players Price Download Size
1-22$TBATBAMb

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The cartoon graphics are pretty neat.
If you name a game Pain visions come to mind of gut-wrenching gory deaths. Well, don't expect that, as this is a rather amusing game. Yes, the character suffers a lot of pain but the premise is interesting and the game is sure to be a hit when its released sometime later this year or early next.

The unique mechanic of Pain allows the player to load a character into a human-sized, ultra-powerful slingshot, and fire them into an active, physics-controlled environment, filled with precarious and humorous situations. Players receive points by stringing together painful collisions and inducing chaos in the environment.

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Slamming into the dumpster.
Confused? Well the game really is quite simple after loading your character into the massive slingshot you then aim it towards a location - in the demo we've seen it was a bustling city. The object is to cause the character as much pain, and to do as much damage to the city as possible. If you want you can launch the character towards the train tracks, where he'll there be hit by the train flick up into the air, crash through a billboard before landing on a road, be hit by a car and then smash through the glass of a nearby shop. As you fly through the air you can also grab onto objects such as signs and billboards to create more destruction, or alter your destructive path.

Every time you do this though the results will be different. Thanks to the Havok physics engine every time the player hits something the results will be different due to hitting things at slightly different angles, or at different speeds and so on. The possibilities are endless.

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Explosions re-launch you into the air.
Pain will include multiple characters each with a very unique personality and attributes as well as character specific in-flight poses. The developers are also promising over 9 different ways to play single player alone, including modes like Spank the Monkey and Mime Toss.

Visually the game looks pretty special with a wonderful cartoon look to the environments and characters. Fortunately this keeps up the humour - if the developers had gone for a realistic look it may have been a little too much for some people - and I guess some other 'clients' such as the BBFC and OFLC.

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Smashing through the store window.
One of the more interesting aspects of the game is the fact that every time you launch the player the physics and animation data is stored on PS3ís HDD allowing the player to view a replay instantly - edit and re-record each bruising launch! The great news is that the developers are including plenty of online community features including head-to-head and cooperative gameplay, leaderboards, the ability to upload and download user generated replays, and contests.

We do admit that we have some questions regarding the longevity of the game. I mean how many times can you fire someone from a slingshot into a city before you get bored? At least there are plenty of game modes to get through and if it's released at a bargain price it will be one to look out for when it hits the Playstation Store in a few months time.