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May 11, 2006
Indiana Jones - PS3 Preview
Release Date Distributer Publisher Developer Anticipation Players Price
Q'3 2007TBALucasArtsFree Radical Design1$TBA

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Why aren't the screens 16:9?
While the wait for the fourth movie seems to be almost endless LucasArts looks set to give us our adventure fix with this all new game for the Playstation 3. Set in 1939, this epic, original story -- written for the first time under the direction of George Lucas -- puts you in the fedora of the legendary adventure hero as he unravels the clues found in ancient artifacts spanning the globe. From San Francisco's Chinatown to the world's most sacred ground, Indy must use his fists, whip and trusty revolver to fight through ruthless opposition and piece together a mystery of biblical proportions.

Indiana Jones is promising for a couple of reasons, and LucasArts are very keen to push them to the forefront this early in the games development. The game debuts the revolutionary new euphoria technology from NaturalMotion, which delivers never-before-seen lifelike action and awareness to every character in real time -- so you'll never see the same thing twice. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time. This next-gen technology imbues Indy and his opponents with unparalleled environmental awareness and survival instincts. They'll stumble, then attempt to maintain their balance; brace themselves for falls, then get back up; and reach for nearby ledges when falling. Each action results in an authentic, varied performance every time.

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Fighting on the cable car.
Complementing euphoria will be Pixelux Entertainment's Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.

Indiana Jones also features completely interactive "Hot Set" environments, where every setting is open-ended and completely destructible in a way that only next-generation consoles can deliver. Use your wits and daring to make each spring-loaded environment a weapon as you dispense of foes in clever and unexpected ways. Also, embark upon thrilling chase sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in The Temple of Doom, and the free-for-all aboard the tank in The Last Crusade. Face Indy off against a devious longtime rival, reunite him with old friends, and meet more of his most trusted allies throughout the world.

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The scenery is destructable.
With the assistance of Industrial Light and Magic this game should look fantastic. At the moment environments look a little sparse however the animation on the characters, thanks to the technologies listed above, do look super slick.

While there is no ties to the upcoming movie - at least none have been announced, the developers would still be pretty keen to, at the very least, have some media coverage of the movie by the time this game is released. If it comes together this could be a fantastic one-two punch for LucasArts and LucasFilm with a (hopefully great) game, and then a movie to back it up. There's plenty of time with a Q'3 2007 release currently targeted.