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June 16 2009
Ghostbusters: The Video Game - PS3 Preview
Release Date Distributer Publisher Developer
19/6/2009SonyAtariTerminal Reality
Offline Players Online players Price Anticipation
1-2None$119.95
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Character likenesses are brilliant.
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Graphics in Ghostbusters looks good.

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Action out in the streets.
In January 2007 Zootfly released a teaser video for a concept they were working on for a Ghostbusters game. It looked pretty fantastic (you can see a clip of it here) and the fan boys around the world all lept up in excitement. Unfortunately that project seems to be dead, or at least it is now due to this 'official' Ghostbusters game in the works at Terminal Reality. Announced in November 2007 and planned for release through Sierra in late 2008 the game has recently been postponed with Activision-Vivendi dropping the game from their roster. The good news is that Atari have picked up the rights, and will release the game in 2009. Well that was the plan, but only a month ago Sony announced they had secured the European rights to Ghostbusters: The Video Game thereby making it exclusive to Sony platforms - for a while anyway.

While just a game itself would be great, it's the fact that almost everyone that appeared in the movies is returning for this game. Like the films before it, Dan Aykroyd and Harold Ramis return to write the script and event-driven storyline for Ghostbusters The Video Game that will lead the player through the trials and tribulations of the world's leading paranormal ghost busting team.

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Remember, don't cross the streams!
The year is 1991 and Manhattan is once again overrun by ghosts and other supernatural creatures, players will take on the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague. While it does sound a little like the rumoured script for the third movie, that's probably not a bad thing given the amount of time that would have gone into that project over the years (apparently it only fell apart due to Bill Murray's lack of willingness to return).

Certainly the most exciting aspect of this game though is that it will feature likenesses and voiceovers from the original cast including Bill Murray (as Peter Venkman), Dan Aykroyd (Ray Stanz), Harold Ramis (Egon Spengler) and Ernie Hudson (Winston Zeddmore) as well as supporting cast including Annie Potts, Brian Doyle Murray and William Atherton. This really elevates this game from 'cool' to 'geek cool' in our books. Unfortunately Sigourney Weaver and Rick Moranis will not reprise their roles for the game.

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Taking on a ghost in the library.
So what about some other features? Well we can (sadly) confirm that it is not possibly to drive the ECTO-1 car in this game - that's disappointing but the amount of work that would be required makes it understandable. On a much more exciting note the game will include several dedicated co-op missions as well as a mode which sees you competing to get the most ghosts. Sadly, there won't be any online gameplay.

Technically Terminal Reality have stated that the XBox 360 (which is still coming out in America in June) and Playstation 3 versions of the game will be nigh on identical, and the developers are targeting 1080p visuals at 30fps which would be sweet. (In actual fact it has now come to our attention that the PS3 game doesn't even run at 1280 x 720p as the XBox 360 game does, but only 540p with a resolution of 960 x 540p. We call that EPIC FAIL!). As you can see from the surrounding screenshots the game looks pretty cool. These screens a little dated now, but still give you a good idea of what to expect - the final game looks much better then this!

Perhaps more important is the fact that most of the objects in the world are destructable so when you fire your proton beams the objects are destroyed. Video footage we have seen of Ghostbusters The Video Game in action, albeit in rather low quality, was still impressive, particularly when the the weapons were firing. Most impressive was the vision of the Stay Puft Marshmallow Man who, while scaling the building while on fire, looked every bit as impressive as his big-screen counterpart.

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Ballroom action from the first Ghostbusters.
In April 2008 the developers confirmed that the classic theme song from Ray Parker Jr. will be in the game, and they have secured the rights to include 75 minutes of unused soundtrack that never made it into the movies which should keep the game synched up to the movies perfectly.

I can't emphasise enough just how exciting Ghostbusters The Video Game is to me. Even just being able to whip out the old PKE Meter to check for ghostly happenings should be a blast. The original movie is one of my all time favourites and having the cast back to provide voiceovers and likeness for the game should be a blast - as long as it's not just a couple of repetitive lines. Expect this game to be released through new publishers Atari on June 19th 2009.