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May 17 2006
Full Auto 2: Battlelines - PS3 Preview
Release Date Distributer Publisher Developer
23/3/2007THQSegaPseudo Interactive
Offline Players Online players Price Anticipation
1-22-8$119.95

Click To Enlarge Image
Some of the first stunning visuals.
When the XBox 360 launched there were a couple of key titles. Ghost Recon Advanced Warfighter was one, Project Gotham Racing 3 another and Elder Scrolls IV: Oblivian also stood out. Added to that key group was a title from Sega called Full Auto. With more then a passing resemblance to a certain Criterion racer the game not only looked fantastic, and had some stunning visuals (primarily with the effects), but included a couple of key features such as being able to rewind time to 'fix' mistakes. What a shock it was then to discover that Sega were planning a sequel, but it won't be going to Microsoft's console. No, this is a Playstation 3 exclusive!

Full Auto 2: Battlelines, currently being developed by Pseudo Interactive, has been combat-enhanced and fully re-designed with an extensive list of features entirely new to the franchise. Players can get behind the wheel of 25 different vehicles ranging from classic muscle cars and low riders to monstrous SUVs and industrial vehicles, each of which can be customized with more than 20 explosive weapons as well as multiple paint schemes and wheel styles. Taking on more than 20 tracks in the game, players will immediately notice how Full Auto 2: Battlelines pushes next-generation technological boundaries with breathtaking displays of destruction, physics, and speed.

Click To Enlarge Image
Some of the first stunning visuals.

One of the key gameplay components, as was the case with the original game, is that players can destroy sections of the environment (as you can see in the top screenshot here). This can be used to your advantage by either blocking competitors, or creating new shortcuts.

In the new multi-path single player campaign, players battle to take control of Staunton City by conquering the six different districts and taking control of opponent cars and weapons. The game's six different carnage-filled multiplayer modes, which incorporate team play and objectives ranging from classic deathmatches to unique base assaults and gladiator-style gameplay, deliver a diverse range of competitive options. The sequel implements the fan-favorite Unwreck feature, which allows players to turn back time and take another shot at a treacherous turn, avoid a deadly obstacle, or simply avoid enemy fire.

Click To Enlarge Image
Some of the first stunning visuals.
Naturally multi-player is also being catered for in Full Auto 2. As well as a 2-player split screen mode Pseudo Interactive are adding in an 8-player online mode for some intense racing action. Naturally in the online mode the 'unwreck' feature has to be scaled back - I mean how can some cars be rewinding time, while others go forward still? The developers have included a new Arena Mode featuring team play and six different levels, each specifically designed for a unique type of multiplayer car combat.

Sega released this title in late 2006 in America and European and Australian gamers will be able to get their hands on it on March 23rd. It may not be one of the "must have" launch titles but it still looks set to provide more then a few thrills and spills.