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March 6 2008
Dragon Ball Z: Burst Limit - PS3 Preview
Release Date Distributer Publisher Developer
Offline Players Online players Price Anticipation
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Character models look great.
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Frieza is one round up...

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Effects are also quite impressive.
As a company Atari is in dire trouble with rapidly diminishing cash reserves, a lack of hit games, and a need to even sell off developers Shiny Entertainment! In recent days though Atari's parent company Infogrames may have acquired their biggest asset, a man by the name of Phil Harrison. Yes, the one that led Sony Worldwide Studios to drive the success of the Playstation Brand. Atari do have one big cash cow, that being the Dragon Ball Z franchise. It's a property that will need to do well if Phil Harrison is to steer Infogrames, and Atari, to success in future. It is, after all, hard to do much without cash behind you!

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Backgrounds are a little plain.
Despite being published and distributed in Australia by Atari Dragon Ball Z: Burst Limit is actually being developed by Dimps who worked on the original Dragon Ball Z: Budokai titles. Burst Limit will see the gameplay will return to the 2D fighting (although you can sidestep when required) styles of most of the previous games rather then the "over-the-shoulder" view used in the Dragon Ball Z Budokai Tenkaichi series. Burst Limit will also, during battles, switch to quick 3D rendered cut scenes when major moves are pulled off to bring the game a more 'anime' feel closer to the TV shows. We've seen this in action have have to say that it doesn't disrupt the gameplay at all with each cut scene lasting a few seconds at most (basically close-ups of the characters as the power up).

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Goku in cut-scene form.
From what we know to date the game will feature at least 13 stages to battle in and over 35 characters. These characters include Goku, Kid Gohan, Teen Gohan, Piccolo, Vegeta, Trunks, Frieza, Cell, Cell Jr., Krillin, Tien, Yamcha, Android 16, Android 17, Android 18, Saibaman, Captain Ginyu, Recoome, Raditz, Nappa, and Hercule. Interestingly the game will apparently allow you to knock opponents out of your current fighting arena into new ones. These transitions will be broken up by a short cut-scene (obviously to cover the loading).

Thanks to the power of next-gen systems Dragon Ball Z: Burst Limit will include online gameplay for the very first time allowing you to battle with friends. Naturally with any fighting game a key will be the amount of lag which the game can cope with, but with experienced developers Dimps and American publishers Namco Bandai moving many of their games online we are hopeful this should be a small issue - if at all.

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Goku is about to be slammed.
Graphically Dragon Ball Z: Burst Limit looks quite impressive. Despite the barren backgrounds the characters are drawn and animated superbly with some glorious Cel-Shaded graphics. Effects are also more then equal to the task. We would like to see Dimps push the boundaries a little more, but at this stage it certainly fits into the animation and visuals found in the TV shows.

If you're a Dragon Ball Z fan then I'm sure you would have been most excited to see this next-gen game announced a few weeks ago. With a solid developer, strong history to draw the storyline from, and the power of the Playstation 3 we have high hopes for Dragon Ball Z: Burst Limit. Expect to see and hear a lot more about it in the lead up to a release on June 19th 2008.