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January 26 2010
BlazBlue - PS3 Preview
Release Date Distributer Publisher Developer
18/3/2010All InteractiveArc System WorksArc System Works
Offline Players Online players Price Anticipation
12-6$109.95
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Litchi Vs Arakune in BlazBlue.
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BlazBlue on PS3 looks very impressive.

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Special moves are quite spectacular.
Released as BlazBlue: Calamity Trigger in Japan and America, but losing the subtitle for Europe. This is a new 2D fighting game from Arc System Works who are most well known for their Guilty Gear franchise on virtually all consoles since the original game on Playstation in 1998. BlazBlue: Calamity Trigger was released on the Taito Type X2 arcade board in November 2008 in Japan before being ported to XBox 360 and PS3 for release in mid-2009. We've waited almost 9 months for the game to hit Europe, but better late then never we say.

BlazBlue is a 2D fighting game with 12 characters to master. Admittedly this isn't a massive rosters - it's certainly not up there with the 40+ fighters in games like Tekken 6 but that's not necessarily a bad thing as each fighter in this game is quite different to another, has a detailed storyline, and has a depth that will take quite a while to master. There will also be several more, unplayable, characters making an appearance in the game too.

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Australia's BlazBlue won't have Japanese text!
Characters have a weak, medium and strong attack as well as a unique "Drive Attack". Of course combos can be performed, players can grab opponents and there are two types of blocking - one a regular block which can still be broken through and the other is the barrier block which blocks everything, but only lasts for a limited time.

Now we would doubt that many Australians have ever played this game in the arcades, perhaps it appears in a few obscure arcades (in fact, finding video game arcades in Australia is getting harder all the time now), but if you've been to Japan in particular you may have seen or played the game. Fortunately the home port includes plenty of changes and enhancements not least of which is new music, improved animations and backgrounds, and a console-exclusive story mode. The game now includes unlockable Astral Heats (instant kill moves) for all characters. These require the character performing the move to have 100% health, the opponent to be under 20% and the battle to be in the final round before they can be performed resulting in an Astral Finish. The PS3 version also includes remote play from a PSP.

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Noel Vermillion Vs Carl Clover in BlazBlue PS3.
Online multiplayer will be supported for up to six players. No, there aren't six players on-screen at once, nor a tag team system, however while 2 players battle it out the other four can watch as spectators before entering the tournament. Should be quite fun...

Visually this looks very impressive. In fact, we know from playing the Japanese version just how great this title actually looks on a large TV with big, bold 2D based characters and some brilliant backgrounds. Indeed we would go so far as to say that early, admittedly all too brief, plays had us thinking the visuals were on par with any other 2D fighter on the market, and possibly even exceeding it (we're looking at you Street Fighter IV).

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Another BlazBlue screenshot...
In terms of audio it will be possible to switch between Japanese and English voiceovers while new themes songs and music have been recorded for the release.

Fighting fans would have likely known about this game for some time now given that it was released in Japan and America back in June 2009 and sold 270,000 units after 10 weeks on the PS3 alone. It may not sound like much bit with strong review scores, good word of mouth we expect this new IP to have very long legs at retail. The launch in Europe and Australia in a couple of months can only boost the game further.