The original Bioshock (which was developed by Irrational Games, although the studio was renamed 2K Boston/2K Australia for branding on the release) was a sleeper hit that boomed with monster sales following massive critical praise. The sequel, Bioshock 2, wasn't as well received and to date has only shifted 2.05 million copies on consoles, around half the original title's sales. But here we are with an all-new game, an all-new location and hopefully a breath of freshness that was missing from this years sequel. So here we are... Bioshock Infinite.
Set in 1912 Bioshock Infinite is set in Colombia. Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.
Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
Bioshock Infinite will release in March 2013.
Of course little is known about the gameplay as yet other then it will be similar to previous titles - a first person shooter with RPG elements includin the use of plasmids that will enhance your abilities. Being set in a city in space we're certainly hoping for some way to travel through the air via small jetpacks while the press release announcing the game promises you'll be able to "engage in combat both indoors and amongst the clouds". It is also pretty much a given that the developers will work on some form of online gameplay. Again, this is speculation until officially announced.
Ken Levine, creative director of Irrational Games has stated that "In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change."
Artwork in Bioshock Infinite impresses.
Visually we honestly haven't seen anything of this title except the three surrounding screenshots, so it's hard to comment on the games visual prowess however we do know the developers are using a modified version of Unreal Engine 3. Of course with the game not due out until 2012 this would only be entering heavy development and the visuals are going to be fine tuned until the last moment. Still, going on past games expect something pretty moody.
With two years to wait until Bioshock Infinite is released there is so much more to see and learn, and obviously a lot more development to take place before what we truly know what to expect. It's good to see though that 2K Games, and developer Irrational, aren't going for a quick cash-in on the franchise by just rehashing the current game with some new visuals and weapons. Expect to hear a lot more in the leadup to the February 2013 release.
In mid-February 2013, and a couple of weeks before the game is due to hit shelves, 2K Games released a new trailer for the game called "Land of Columbia". It's damn sweet so check it out...