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September 20, 2004
V8 Supercars 2 - Preview
Release Date Publisher Developer Anticipation Players Price
7/10/2004AtariCodemasters1-8 $99.95

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V8 Supercars... Nothing better.
V8 Supercars 2 was released as TOCA Race Driver 2 in Europe and America on XBox around April this year an earned a very respectible 85% on Gamerankings. While Codemasters remained quiet about a PS2 port it was always a certainty and the extra development time has guaranteed not only a faithful port, but also improvements in many areas.

The release of the second official AVESCO licensed V8 Supercar game for PlayStation 2 will include the addition of five new race tracks and five new teams over the previous version, including the extremely popular Holden Racing Team and Team Kiwi. This is in addition to the inclusion of Ford Performance Racing.

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Mitsubishi.
V8 Supercars 2 includes 35 of the world's most powerful big-name racing and street cars will feature in 33 championships covering 15 different motor racing styles including V8 Supercars, GT Sports Car Racing, Street Racing, Rally, DTM, Global GT Lights, Rally Cross, Formula Ford, Open Wheel Grand Prix, Classic Car Racing, Super Truck racing, Stockcar Oval Racing, Ice-Racing, Convertible Racing, and Performance Cars. The game boasts 52 racing circuits including the world famous Laguna Seca, Surfers Paradise, Euro Speedway, Donington Park, Kyalami and Road America circuits.

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Note the accurate textures.
This game has been available on XBox for some time now, thanks to an exclusivity deal with Microsoft, but that extra time has allowed Codemasters to ensure this game is as graphically impressive as possible, and includes a couple of bonuses. The first is the ability for gamers to save replays of races so you can keep your greatest moments of driving skill. The game also includes an entirely new circuit, Catalunya (Spain), and an expanded Championship structure allowing 99 additional car and track combinations. There’s also a super hardcore “Pro-Sim mode” for ultimate realism – if you can handle it!

With unique adaptive AI that changes to suit your level of racing expertise, the computer-controlled drivers are no pushover: they’ll fight to hold their line, try to out-brake and out-maneuver you, and even carry grudges over from race to race!

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Track detail is impressive.
There’s classic V8 Supercars damage, too. Thanks to a hugely realistic damage engine and the most advanced physics ever seen in a racing game, get too cosy with another car or a trackside barrier and it could be back to the starting grid for you. And there are no fake ‘resets’ to miraculously restart you back on your way, “Race Over” means just that, but only for that race. The save system in V8 Supercars 2 saves after every event, so you’ll only have to re-run that one race in order to progress.

Multi-player is certain to be a big aspect of this title and indeed the developers will be supporting up to 8-players through the Sony Network Adapter for online gameplay, as well as split-screen action.

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Yet another racing vehicle.
V8 Supercars 2 runs at a silky smooth 60 frames-per-second, and with up to an incredible 21 drivers on track at the same time, just trying to stay in contention can be challenge enough. Fortunately the graphics look dramatically improved from the prequel which, while a good game overall, lacked in the visual department.

With a release set for October there is still plenty of time for development to progress even further on V8 Supercars 2, and it is sure to get online gamers racing to get their dusty network adapters brushed off again. This game looks set to push the series to even new heights.