August 12, 2002
Turok Evolution - Preview
Release Date Publisher Developer Rating Players Price
6/9/2002AcclaimIn-House1-4$99.95

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The jungle looks wonderful.
Turok: Dinosaur Hunter was one of the few games beside Super Mario 64 that made people go out and buy the Nintendo 64. It was fast and furious at a time when dinosaurs were all the rage thanks to a little Spielberg movie called Jurassic Park. The game was an instant success and three sequels soon followed. Unfortunately, these sequels lost sight of the Dinosaur hunting and became more like any other alien infested First Person Shooter. It's time now for the fourth game in the series and as well as a new console the series is taking a new direction, and looks all the better for it. The developers have taken this game back to the roots with an emphasis once again put back on dinosaurs. Even the storyline sounds pretty solid.

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Flying high above the terrain.
In the beginning of the game, we see our hero, Tal'Set, fighting his nemesis Captain Tobias Bruckner in 1886 Texas. During the battle, a rift between their world and the Lost Lands opens and Tal'Set is sucked into it. Tal'Set, injured and near death, is nursed back to health by the natives of the River Village, a colony in hiding from the Lost Land's greatest threat: the Lord Tyrannus and his reptilian hordes. Tal'Set becomes a reluctant participant in the brutal war that is raging in the Lost Land. Bent on a "holy mission" to purify the land through slaughter and misery, Tyrannus appoints a new general to his armies, and Tal'Set discovers to his horror that it is Bruckner, who was also swept into the Lost Lands through the rift. During the game you will discover an epic adventure of treachery, exploration, and war in a land of lush jungles, suspended cities, mysterious temples, reptile armies, and towering dinosaurs.

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Taking out a wolf pack.
Acclaim are promising a lot for this title. The game has been developed with an entirely new engine to make use of the latest next generation hardware and have also implement what they are calling a 'Ground-breaking Squad Dynamics System (S.D.S.) creates incredibly realistic enemy and allied squad AI.' Once again the weapons play a major part in the game with new weapons such as the Variable Payload Cruise Missiles, Gravity Disrupter Beams, and the Swarm Bore each with unique traits and damage. As you have probably seen in the screenshot above it's also possible to take to the skies on a winged Pteranodon, which must be a different breed to the very anti-human ones in Jurassic Park III. Turok: Evolution also includes 32 different types of prehistoric and indigenous life forms as well as destructible environments such as trees and rock formations.

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The game does head indoors as well.
Acclaim are also promising a 4-player split screen mode which should be terrific fun and very welcome on the console. The only other addition which would have been great, but looks unlikely despite the official web site still skirting the issue is either online gameplay (the broadband adapter is released in America a couple of weeks before the game) or, as is more likely, i.Link support. Still, split screen is better then nothing.

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The game does head indoors as well.
I, for one, am very excited about Turok Evolution. Despite the fact that as developers Acclaim have had a bit of a mixed bag over the last year with the quality of their games ranging from surprisingly brilliant to well below expectations. Fortuntely this game looks like it's on track to be a winner with plenty of detail on both the enemies and levels, as well as a return to a winning formula that was seen in the first game 6 years ago. Expect Turok: Evolution to hit the shelves sometime in September.