Return To Home Page
Click Here To Purchase Item from Games Warehouse
May 12, 2005
SNK Vs Capcom: SVC Chaos - Review
Release Date Distributor Developer Players Rating Difficulty
4/5/2005QV SoftwareSNK Playmore1-2M15+Medium
Save Size Sound Format Vibration 60Hz Mode 50Hz Border Widescreen
100KBStereoYesYesMediumNo

Click To Enlarge Image
Taking out the guard.
Back in the late 1980's and early 1990's there really were two companies leading the pack when it came to fighting games. In an era before 3D graphics Capcom's Street Fighter series was the most popular with SNK's King of Fighters, Samurai Showdown, Fatal Fury and World Heroes also having legions of fans the world over.

Developed at SNK Playmore, the reformation of SNK after its closure several years ago, this game combines characters from both companies titles. The roster is impressive to with 36 fighters in total. On the SNK side characters such as Terry Bogard, Ryo Sakazaki, Kasumi Todoh, Mr Karate, Geese Howard and the very odd Mars People have made it into the game while on the Capcom side gamers can select from Ken, Ryi, Dhalsim, Vega, Sagat, Akuma, Chun-Li and even Megaman Zero just to name a few.

Click To Enlarge Image
Taking out the guard.
If you've played a 2D brawler in the past then you know what to expect from this game and I won't go over it again. SNK Vs Capcom includes several modes of play. The one you'll spend the most time in is the Arcade mode which includes all the characters. Even hidden characters are accessed simply by pressing the R1 button at the select screen - they don't even have to be unlocked! The game includes a power gauge which can be powered up to three levels which allows you to inflict more damage with the special moves.

What really disappointed me with this game is the inaccuracy of the collision detection. At time you can throw a punch at an enemy and it will miss. However a second or so later, and without him moving the same punch will connect. Figure that out? I certainly can't and when it happens in a close fight it soon infuriates you. This is 2005, it seems that the collision detection is still in the early 1990's. Another disappointment is that the game doesn't include any online gameplay. I'm still dying to play a fighting game online and this one would have suited pretty well. Finally the arcade mode is pretty easy and short. Fortunately there's a tonne of characters to keep you occupied but a little more length through some different game modes would have been welcome.

Click To Enlarge Image
Taking out the guard.
If you don't like 2D sprite based graphics then you'll probably steer clear of this title. If you really appreciate the old style graphics then this game should impress you. The characters look impressive and the backgrounds quite spectacular with some nice animations in the background. The animation is a little on the rough side - a few more frames here and there would be nice. One strange thing is that in 50Hz mode the developers have not only put borders on the top and bottom of the screen - but also on each side, left and right. I figure this is to keep the correct aspect ratio on the sprites, but surely they could have simply stretched it vertically instead to make it full-screen. Fortunately a 60Hz mode is included which is fullscreen.

One of the most disappointing aspects of SVC Chaos is the sound. Sure I can understand that this has come from an arcade ROM system however it simply comes across as very weak. The stereo sound is ineffective - don't even hope to have surround sound - and the effects are basic. In fact the effects are no better then the very earliest 2D fighting games from either Capcom or SNK. The music is a little better, but certainly not something you'll remember.

It's fair to say that I'm a pretty big fan of SNK's games. Hell, I own two Neo Geo consoles and about 40 games to go with them - including the original SVC Chaos. While this is a good port the game just doesn't quite have the accuracy that gamers expect these days and the sound certainly won't have to turning the volume up. There's better but fans should still have a look at a bargain price.

Review By: Dave Warner

Order your copy now from Gameswarehouse (PAL version)
GRAPHICSSolid artwork is let down a bit by the low resolution. Solid frame rate.
74%
SOUNDMusic and effects really could be better given how new the game is.
66%
GAMEPLAYCollision detection seems a little off, but it's still enjoyable.
68%
VALUEA big roster of characters will keep fans returning for a long time.
80%
OVERALLSVC Chaos isn't SNK best 2D fighting game, and certainly not Capcom's. Still if you liked the arcade version, then this is pretty good value at under $50 in Australia.
70%

Talk about SNK Vs Capcom: SVC Chaos in this forum topic now.