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February 23, 2006
Suikoden Tactics - PS2 Preview
Release Date Publisher Developer Anticipation Players Price

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Of course we will have English text.
Racing games. Shooting games. Sports games. They come and go and for the large part it's a case of been there, done that. But occassionally a game comes along that promises something fresh. Not in terms of gameplay, but rather they are so infrequent that they deserve attention, and Suikoden Tactics is one such title. Released in Japan on September 22, 2005, and in America on November 8th PAL gamers have had a bit of a wait but Konami have been kind enough to port this game to our territory, despite almost certain low sales.

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Graphics are quite nice...
Suikoden Tactics acts as a companion title to last year's Suikoden IV, Suikoden Tactics is set before, during and after the events of that game. It stars a new hero, Kyril, as he initially flees from hideous creatures overrunning the Island Nations, before forming a band of heroes to help repel the invaders. Kyril must also learn about the mysterious Rune Cannons, weapons that, perhaps, could be used against the monstrous beasts.

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Running around the ship.
Kyril's quest takes him across a breath-taking 3D world resplendent with varied and detailed environments. Dotted across this are over 50 characters, all of whom can be spoken to and, if appropriate, recruited to the cause. Each character enjoys a distinct personality, and Suikoden Tactics cast also features 20 characters new to the series. To succeed in his fight against the invaders, Kyril must unite his disparate group and combine their skills as they enter battles or search for items.

True to the series' heritage, combat plays a large part in Suikoden Tactics. Huge battles between Kyril's party and masses of the creatures are commonplace, but the true challenge lies in using the surroundings to your advantage - using raised areas to give attacks more range, or attacking rivals in areas where they cannot escape.

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One of the cut scenes.

In all there are over 20 battle scenarios, and the player can constantly tailor the available equipment and upgrade weapons throughout the game. Similarly, a new visual strategic system allows players to keep an eye on the status of their troops via simplified icons, removing the need to summon menus during the heat of a battle.

This is an interesting game and one which hardcore gamers are likely to lap up. With a release only weeks away we won't have long to wait before we can sample this game for ourselves.