December 7, 2000
Featuring 7 different tracks (six of which use the same area in Ridge city) Ridge Racer V won't keep you playing forever, but the enjoyment gained certainly makes up for it. Ridge Racer V includes several different car manufacturers (not based on real life companies unfortunately) who have very different cars. Some are fast while others have more grip or better acceleration. To perfect the game the most important element is learning how to drift the cars around the corners. By doing this you will retain as much speed as possible to enter the next straight but it's not as easy as it sounds as mis timing by a fraction of a second will see you head into a wall. That said, Ridge Racer V is still a game which both novices or experienced gamers can enjoy. It's easy to pick up and play, but can take a while to gain the driving skills required to bring the lap times down to a new record.
The biggest disappointment with Ridge Racer V is the graphics. Namco seem to have spent their entire time fixing the impressive Tekken Tag Tournament as Ridge Racer V has gained some very ugly back borders on the top and bottom of the screen. Fortunately the game isn't as ugly as many people would have you believe as the tracks, although not anti-aliased are fairly clean and have some great background scenery, even if it lacks some detail in places. The game does manage to sustain a solid 60fps with no slowdown, which is great to see and Namco have managed to keep the speed of the game fairly much on par with the NTSC version.
Ridge Racer V isn't the best racing game ever, nor will it ever win any awards for technical achievements or the physics engine. However, what this game does do is provide an adrenaline rush equal to that of the Ridge Racer arcade games, but with a bit more variety and in the comfort of your home. If you liked the previous versions you won't be disappointed, but if you more of a simulation fan you may want to have a look first, or hold off for the superb looking Gran Turismo 3: A-Spec in March.
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