April 31, 2004 Games April 28, 2004 Competition Preview Games Hip Games has confirmed that they are developing a game based on everyone's most loved cat, Garfield. The game will be released a couple of months after the movie hits the big screen around mid-2004. Midway has confirmed that NARC will not be released in 2004. Given the rather plain looking screenshots released to date this may not come as a surprise, although Midway are claiming the move is to get away from Grand Theft Auto: San Andreas due at the end of the year. One interesting thing to note is that in the game you will be able to use the drugs to enhance your abilities. Can I hear a battle with the Australian censors coming up? Something Interesting from Europe with some retailers apparently reporting that Gran Turismo 4: Prologue will be released not only in limited numbers, but only to those who also pre-order the full game, Gran Turismo 4. Midway has confirmed they are developing Shadow Hearts 2. The game, which will be called Shadow Hearts: Covenant in Europe is expected in Q'3 2004. Atari have confirmed that Dragon Ball Z: Budokai 3 will be released in America in late 2004. Expect to hear more on the game from E3. April 27, 2004 Games Somewhat unsurprising news from Eidos that the next Tomb Raider will not be shown at this years E3 show. Following the critical and commercial disaster that was Tomb Raider: Angel of Darkness development of the next game was ripped away from Core Design (who, funnily enough created the entire franchise) and was given to Crystal Dynamics, developers of the Legacy of Kain titles and the quite impressive Whiplash. Preview April 26, 2004 Games Midway has confirmed the game list for Midway Arcade Treasures 2, and it's impressive, most impressive. Here's the list: A.P.B., Arch Rivals, Championship Sprint, Cyberball 2072, Gauntlet 2, Hard Drivin', Mortal Kombat I, II, III, NARC, Pit Fighter, Primal Rage, Rampage World Tour, Spy Hunter 2, Steel Talons, STUN Runner, Timber, Total Carnage, Wizard of Wor, Xenophobe, and Xybots. Sega Japan has announced two new Shining Force games for Playstation 2. The first game is called Shining Tears amd the second is still to be named. As yet no release dates have been announced for Japan and there is no word on an English release, but here's hoping. April 23, 2004 Review Games Electronic Arts has confirmed they are developing a new game called URBZ, a game seemingly related to The Sims. Here's the press release: EA Announces plans for The URBZ Sydney, AUSTRALIA. April 22, 2004 – Electronic Arts (Nasdaq: ERTS) today announced that The URBZ (*working title) is in development for the PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, the Nintendo GameCube, and the Nintendo Game Boy Advance. For the first time, Sims are living in the city where reputation (rep) is everything. Players will custom-create these new Sims, called Urbz, by customising their unique style and building their status to become the biggest “player” in the city. The URBZ will be unveiled to industry insiders on May 12-14 at the Electronic Entertainment Exposition in Los Angeles. The URBZ is scheduled to be released simultaneously on all platforms in the spring of 2004. “We’re taking The Sims on console franchise in a dramatic new direction. Now that Sims are in the city they are now known as Urbz, they have a bold new look and style,” said Sinjin Bain, Vice President and Executive Producer of the game at EA’s Maxis studio. “For the first time, players will control Urbz at every moment of gameplay, while they are on the job, earning their street rep, or exploring a city that is alive 24/7.” About the console versions The URBZ is built on an all-new graphics engine that recreates the essence of living in a vibrant city with distinct districts inhabited by Urbz with unique lifestyles. The game’s style captures the pulse of the action-packed downtown, ritzy shopping districts, Bohemian artist workshops, and a gritty subway station. Players create their Urbz using a new character customisation engine to show off attitude and unique style, as well as signature “bling” such as tattoos and nose rings. Players build relationships to increase their rep, influence other Urbz, and gain access to city districts, jobs, and lifestyles. Gaining access to all districts in the city, being able to live in any district, live any lifestyle, and become the biggest “player” in the city is the ultimate goal. The URBZ will support the Sony EyeToy™. Players will download their image into the game with the Sony EyeToy and as their rep grows; their image or their Urbz image will begin to be reflected in the game. April 22, 2004 Games Star Wars: Episode III Making the Game Preview – Video-game players will be able to experience the stunning Jedi action of Episode III themselves in the new Star Wars: Episode III game. This special feature shows how game developers at LucasArts worked behind-the-scenes and on the set to create the most authentic Jedi experience ever. The Star Wars: Episode III game will be available in Spring 2005 for the PlayStation 2 computer entertainment system and Xbox video game system from Microsoft. A Rant "This is the beauty of having two volumes," said Rick Sands, chief operating officer at Miramax. " `Vol. 1' goes out, `Vol. 2' goes out, then `Vol. 1 Special Edition,' `Vol. 2 Special Edition,' the two-pack, then the Tarantino collection as a boxed set out for Christmas. It's called multiple bites at the apple. And you multiply this internationally." April 21, 2004 Preview Games Not to be outdone Insomniac have confirmed that the brilliantly titled Ratchet & Clank: Up Your Arsenal will include some online gameplay. The game will support up to 8 players online (4-player split screen offline) and should be a blast! Genki has confirmed they are developing Kengo 3. No word yet on a PAL release. April 19, 2004 Games April 18, 2004 Preview Games
REDWOOD CITY, Calif., April 15, 2004 - Lock and load, soldier... It’s time to prepare for all-out war on the modern battlefields of the world. Electronic Arts announced today that the award-winning Battlefield franchise is coming to console for the first time with Battlefield: Modern Combat for the PlayStation 2 computer entertainment system from Sony Computer Entertainment America. The title, which is currently under development for a planned fall 2004 debut, will be published and distributed by EA under the EA GAMES brand. The first-ever Battlefield console installment will drop players into the heat of battle on the high tech frontlines, entering a new modern era of combat with more firepower and new expansive environments. Armed with the latest modern weaponry, players can take control of over 30 vehicles, including tanks, helicopters and fast attack vehicles, to engage in major conflicts with up to 24 players in some of the largest online battles on the PlayStation 2 console. (Online play requires the PlayStation 2 console, a broadband connection, memory card, and network adaptor for the PlayStation 2). Voiceover communication is also supported via USB headset. Players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Developed by Sweden-based Digital Illusions,Battlefield: Modern Combat features large and detailed environments, from city streets to remote forests, in some of the globe’s most notorious hot spots, allowing players to engage in multiplayer battles that could be ripped straight from tomorrow’s headlines. Battlefield: Modern Combat also includes over 70 state-of-the-art modern weapons and advanced weapon systems, including heat-seeking missiles and laser designated bombs. Additionally, with in-game success, players increase their rank and garner promotions in a persistent online world. Just a quick note to let you all know that I have done a major update on the Previews & Release Schedule Page. Make sure you check out the schedule to see what is scheduled to hit the shelves in Australia. Just keep in mind that games occasionally (well, often) get delayed, but they will be update on that list weekly. April 17, 2004 Games
Tom Clancy’s Ghost Recon 2: A first-person action shooter that completely immerses players in the war of tomorrow "The choice of titles for this year's E3 faithfully reflects Ubisoft’s strategy: capitalizing on strong established brands like Prince of Persia, and bold innovation, exploring new segments to build up new brands", says Yves Guillemot, President and CEO of Ubisoft. "Ubisoft expects to take the video game business to new heights, through both its capacity to break new ground and its sheer creative abundance." Ubisoft’s E3 booth will be located at #1046, South Hall in the Los Angeles Convention Center. For more information, visit http://ubi.com Review April 15, 2004 Games The Suffering, which Red Ant is going to release in a couple of weeks time has been given an MA15+ rating by the OFLC. Australia's Krome studios have confirmed they are working on Ty the Tasmanian Tiger 2 for Electronic Arts. It is likely the game will be released on PS2 and will be shown for the first time at this years E3 show in a months time. Review April 14, 2004 Review Games Atari Australia have announced that Regurgitator will be providing some original music for Transformers. Interestingly the name seems to have been shortered as well (awaiting confirmation on that). Here's the press release:
Sydney, Australia, 8th April 2004 – Atari, one of Australia’s leading sources of interactive entertainment proudly announces that Australian band Regurgitator has contributed original music to the soundtrack of the upcoming game “Transformers”, available on PlayStation 2 on 7th May 2004. Music written by the band Regurgitator will feature in sections of the locally produced game Transformers. Developed in Australia by Atari Melbourne House, Transformers is an action/adventure game based in the Transformers universe. Quan Yeomans wrote and produced an original music score to accompany the battle as the player attempts to defeat Cyclonus in the Deep Amazon level. Also included is a bonus remix, by Regurgitator, of the Transformers theme song hidden within the game. The theme song remix can be found by locating a “datacon” placed in the environment of the game. Transformers is one of the most highly anticipated games to be released in 2004 by Atari and is receiving a phenomenal reaction from the specialist gaming media. The inclusion of music by Regurgitator opens a new frontier for Australian music involvement in interactive entertainment. This is what Quan Yeomans from Regurgitator had to say about being involved with the game, ”When I saw the names ‘Atari’ and ‘Transformers’ put that close together I just knew I had to be involved.” Marshall Parker, Audio Director of Atari Melbourne House commented, “When we heard that Regurgitator were Transformers fans, and wanted to get involved with the game, we got really excited. They were totally prepared to work with us to compose something that complimented our vision of the game, and that worked nicely with the rest of the game soundtrack. They did an outstanding job”. Transformers will be available on 7th May 2004 for PlayStation 2. April 13, 2004 Games Interview April 12, 2004 Games
The number one shooter’s paradise is coming to consoles in 2004 Ubisoft’s award-winning Montreal Studio is currently producing Far Cry Instincts, console versions based on the recently released, tropical PC shooter. The console versions will be an entirely new game built from the ground up using the most advanced technology Far Cry fans have come to expect. “Looking at Far Cry’s incredible success in Europe, which is currently the n°1 selling PC game in all territories’ charts, we are confident that Far Cry Instincts will be one of Ubisoft’s most striking games this year,” said Florence Alibert, Ubisoft’s Marketing Director for EMEA territories. “The Montreal-based development team, gathering most of the talented members behind the original Splinter Cell, plans to further reinforce Far Cry Instincts’ position as one of Ubisoft’s key brands for the future.” Just as Far Cry redefined the FPS genre on the PC, Far Cry Instincts will introduce wide open environments and unique, immersive gameplay elements that are destined to become the definition of survival action. In addition to the PC version's signature locations, non-scripted A.I., and unprecedented view-distance, Far Cry Instincts will feature brand new gameplay scenarios that will challenge players to use an even broader range of strategies and survival tactics in order to uncover the many secrets within the beautiful-but-deadly islands. Far Cry on PC debuted as the number one selling PC product in Australia its first week of release (source: Gfk) Review April 10, 2004 Interview Games Review Forums April 9, 2004 Easter Break April 8, 2004 Games Look out for a new competition on the site starting this weekend... Preview April 7, 2004 Games Review April 5, 2004 Hardware Firstly the PS2. It seems like, as with the original Playstation changing to PSOne in name and stlye, Sony are looking at remodelling the Playstation 2 to a PSTwo unit. The PSP will probably not include any region coding so games purchased from anywhere in the world will still work in the unit. The PSP's memory has been bumped up from the originally intended 8MB to 30MB while the power remains closer to PS2 then PSOne in terms of graphics. Finally the PS3 will likely be released in two models. One will be for gamers with emphasis only on games playing. This is expected to retail for about 200 Euros (around $AU320). More surprisingly Sony are intending on releasing a high end system which will act more like a server possibly with a hard drive and network capabilities and will retail at around 600-700 Euros. Preview April 3, 2004 Competition Winner April 2, 2004 Preview Games
Snake breaks cover as Konami outlines revolutionary new game’s ‘Camouflage Index’ and close combat systems. Sydney, 1st of April 2004 – Atari, Australia’s premier source of interactive software, proudly announces news on ‘Metal Gear Solid 3: Snake Eater’ for PlayStation 2, published by Konami, release date to be confirmed. In a rare glimpse of one of the most eagerly-awaited games of all time, Konami and Metal Gear Solid 3: Snake Eater Producer and Director, Hideo Kojima, have outlined new features of the PlayStation 2 game’s innovative new gameplay systems. With Metal Gear Solid 3: Snake Eater set to wow fans at this year’s E3 Expo in Los Angeles in May, Kojima-san has offered a valuable insight into the game’s development, and has explained several new elements within the third Metal Gear Solid’s jungle environment. With Metal Gear Solid 3: Snake Eater taking the game from the military and scientific bases of past missions, the new jungle setting throws open a wealth of new gameplay opportunities. As such, Kojima-san has taken time from his busy development schedule to outline the game’s new ‘Camouflage Index’ disguise system, the all-new ‘CQC’ close quarter combat mechanism, and has also confirmed that Metal Gear Solid 3: Snake Eater will boast a revolutionary motion-capture system to ensure the series’ famed animation is as impressive as ever. The ‘Camouflage Index’ is represented by a numerical percentage to the top-right of the play area. The index is dependent on three factors and determines how visible the main character Snake is to his pursuers. Posture, costume and face paint all have a direct effect on how well Snake blends into his surroundings, with a 100% rating allowing him to stand perfectly still as guards pass within inches of his prone form. Thus, by standing perfectly still, crouching in long grasses, or by lying flat, Snake can improve his ‘Camouflage Index.’ Coupled with one of the game’s additional camouflage outfits, however, and Snake can further blend into the background, with the addition of face paint rendering him virtually invisible within certain scenarios. The use of the ‘Camouflage Index’ perfectly illustrates the more survival-orientated elements of Metal Gear Solid 3: Snake Eater. As they control Snake, the player must rely on their wits to evade capture, by switching between fatigue designs ideally suited to blending in with tree bark, fallen leaves, long grass or even the shadowy and darker areas of the jungle. It also ties in beautifully with the team’s innovative new ‘CQC’ combat system, which again marks a new departure for the Metal Gear series. Developed in association with the series’ military advisor, Motosada Mori, the ‘CQC’ close quarters combat system sees Snake using hand-to-hand combat to take out his pursuers. Used in conjunction with Snake’s camouflage skills, players now have the option to physically take out the many guards patrolling the game, as opposed to risking discovery using a gun. A full section of offensive moves will be at Snake’s disposal in the final game, but dependent on his environment. The system can be used to fight multiple adversaries, and allows for hand-to-hand combat or the use of knives or handguns where applicable. The system automatically comes into effect when the player has the gun or knife selected as the default weapon, while Snake’s posture also has an effect on his ability to throw or attack guards. In order to ensure these moves are affected seamlessly and smoothly, Kojima-san and his respected development team within Konami Computer Entertainment Japan have employed ground-breaking motion-capture systems to ensure the moves and additional animations are faithful to proper military techniques. One key innovation was the use of new accessories during the motion-capture sessions. Instead of a trampoline, a special device used to control air pressure was used in the filming of Metal Gear Solid 3: Snake Eater’s animation filming, with the carefully controlled stunts used to blow a stuntman several meters in the air! In combination with a special harness, the suspended stuntmen could be rotated along all three axes in the air, which yet has never been used in a video game motion-capture session in Japan until now. These latest announcements are certain to wet the appetite for what is already seen as one of the most anticipated video games ever, and the results of Kojima-san and his team’s hard work will be shown to expectant audiences at this year’s E3 Expo in Los Angeles in May when Metal Gear Solid 3: Snake Eater comes out of hiding once more to wow its legion of fans. |