February 26, 2000

Psychic Force 2012 - Review

Release Date Publisher Developer Players Rating RRP
VMU Game Difficulty Save Size Vibration 60Hz 50Hz Border
NoMedium9 BlocksYesYes Small

If there is one genere that the Dreamcast isn't short of it's fighting games. We have already seen games such as Soul Calibur, Virtua Fighter 3tb, Power Stone, Marvel Vs Capcom, Mortal Kombat Gold, WWF Attitude and Ready 2 Rumble Boxing on our beloved system, and Acclaim have also decided to release this rather unique title locally. It must be said that Psychic Force 2012 isn't you standard fighting game.

Combat in Psychic Force 2012 takes place in a cube floating above the ground. All of the combatants can fly and have a range of attacks including projectiles to defeat the opponents. Taito have included 13 opponents in the game with the usual differences found in fighting games. For instance, the larger fighters such as Gates or Gudeath, have more strength but less speed while the smaller fighters, such as Might or Patty, have increased mobility but less strength. Another inclusion that makes this game stand out from the others is the inclusion of psychic abilities. Each character has several moves which uses the characters psychic powers to inflict more damage. This energy is recharged when your opponent hits you and as you loose your physical strength your maximum psychic powers increase.

Psychic Force 2012 includes pretty standard game modes. The arcade mode is exactly as you would expect in a fighting game while the story mode adds a few lines of text before and after each fight. The game also includes a Vs Computer and Vs Human modes which allows you to choose both combatants. The watch mode allows you to sit back an watch a battle between two computer controlled players while the Training mode is adequate while not all that exciting.

Perhaps the biggest problem with this game is the style of combat that takes place. While the two fighters are close together the fight is usually dominated by one fighter continually punching and kicking the opponent. When the fighters are separated by some distance the same is true but with one fighter controlling the fight by continually hitting the opponent with projectile styled attacks.

Graphically, Psychic Force 2012 is a bit of a mixed bag. The characters are pretty well defined and varied as are the backgrounds. However, when nothing really leaps out at you and says "this is what the Dreamcast was made for". The projectiles and missiles also have a have a flat look to them with no real sense of depth.

Sound effects in Taito's game are exactly what you would expect from a fighting game. One interesting thing is that when the announcer says "Ready" at the start of a fight it is almost identical to that in Capcom's Street Fighter series. The music in Psychic Force 2012 is average with some very typical Japanese pop tracks. Thankfully, there is quite a variety in styles of music for each level. All in all the sound is adequate, if not great.

Psychic Force 2012 is a great attempt at a new style of fighting game. Unfortunately, the awkward controls can make the game frustrating at times with the temptation to hit all the buttons too high. The characters are interesting and the battles are over the top. That said, for anime fans, this is still a fairly good fighting game and worthy of some consideration.

Graphics Sound Gameplay Value Overall